![]() ![]() The purpose of an RC release is to allow users to test the software and provide feedback before the final release.įor info about new features not present in Mugen visit Ikemen GO wikiħ99d1cc - add trigger: bgmLength, bgmPositionĮ1725bb - add assertSpecial: noDizzyPointsDamage, noGuardPointsDamageį19b444 - add assertSpecial: noHitDamage, noGuardDamageĬ2b1793 - add hitDef parameter: hitredlife, guardredlifeĢee7b03 - add hitDef parameter: hitsound.channel, guardsound.channel, inheritchannelsĬf6635e - add zoom parameter: cameraboundĮ1725bb - add targetLifeAdd parameter: dizzyįaa73bd - add playSnd parameter: priorityĨ90dce9 - add playBgm parameter: startPositionĠ9ff13d - add changeAnim parameter: readPlayerIDĥfeab71 - add trigger redirection: playerĨf65b92 - add trigger redirection: stateownerĪc826fd - add 'while' loop statement to ZSSīb46453 - add 'for' loop statement to ZSSĭda53bd - add 'break' and 'continue' statements to ZSSĩf7aefa - add inline map assignation in CNS/ZSSĥ5567f0 - make ignorehitpause block affect its nested blocks in ZSSĭ34d969 - add constant: Super.LifeToDizzyPointsMulĩe87dab - add constant: Super.LifeToGuardPointsMul, Super.LifeToRedLifeMulĮ677b7e - missing mugen feature: f surival mode rounds supportġbabea6 - missing mugen feature: power retention in survival modeĤ60f34a - missing mugen feature: WavChannels mugen configĦ57d73b - missing mugen feature: stage xshear supportĥb9baef - missing mugen feature: p2.cursor.blink supportĢcff034 - add stage stageCamera parameter: ytensionenableĭ7aeaa8 - add debug flags: -windowed, -setport, -ipĢ543aca - add general paths search support to f file 'Module'Ĭeedd44 - add fadein.time delay to screenpack timersģ4723e4 - add a velocity property to storyboard text layersħf83118 - add const support for StateDef number parsingį86abaf - make all parameters in from chars. Being a high-definition screenpack, it runs at 1280x720 resolution as opposed to the original's 640x480 resolution."RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public. There is a hi-res version of the EvE screenpack (also created by DJ-VAN) that both looks graphically smoother than the original, displays M.U.G.E.N in a bigger window, and has complete support for M.U.G.E.N 1.0 - something an un-patched version of the regular EvE screenpack lacks. The original lifebars are still present, allowing the user to choose the version they prefer, but they are not used by default. Referred to as EvE Battle for 1.0, this edit fixes the incompatibility issues present in the original which prevent certain characters that use localcoords from displaying properly in M.U.G.E.N 1.0 and newer, but is otherwise identical to the original and does not include screenpack features introduced in 1.0, such as a victory screen.īased on DoomGuy II's EvE Battle for 1.0, this edit includes a victory quote screen and features a modified version of the original lifebars that replaces the diamond-shaped portrait boxes with square ones and subsequently repositions them below the lifebars, with the simul and turns variants seeing similar alterations while remaining above the lifebar like the original unlike the original, however, the boxes for the third and fourth teammates are always present regardless of whether the team mode is simul or turns. It is the same style as EvE only the characters are not categorized. EvEvolve is a secondary motif that is included with the standard EvE screenpack.
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